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L&M 5 - Xtremely Minted Lesson

  • David D.G.
  • Mar 2, 2020
  • 1 min read

There's a lot of obvious comparisons to be drawn between XML – a type of programming language often used for transcription of texts and databases - and the work I do. Regarding transferring content into a different medium is particularly relevant - we live in an age of video game remasters and sometimes these remakes will be transferred onto a different engine. Engines are so fundamental and (usually) so different to one another that transferring a game onto a new engine is even more significant than transferring Shakespeare into a different format altogether. Of course, its important to preserve the original intent behind a game to ensure those who fell in love with it once don't fall out of love with it this time.

The other major point I took away was the idea of open sourcing documents via XML - and how doing so can allow others to adapt the code for their own needs. Open sourcing involves providing root access to the code of your project, often via a medium like Github. Many hobbyist developers like myself will do this in order to help others, and though a lot rarer, sometimes even professional companies (like Valve) release source code for their projects that allow others to transform games into wholly different forms with very different goals. Many older games are kept alive and well thanks to open sourcing, and so it's a crucial point going forwards to ensure the longevity of one's accomplishments.


 
 
 

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